using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayCardGA : GameAction
{
    public EnemyView ManualTarget { get; private set; }
    public CardView cardView { get; set; }
    public PlayCardGA(CardView cardV)
    {
        cardView = cardV;
        ManualTarget = null;
    }
    public PlayCardGA(CardView cardV, EnemyView target)
    {
        cardView = cardV;
        ManualTarget = target;
    }
}
